A station is any airport your schedule touches. There is no opening ceremony and no station fee: the moment a scheduled flight of yours departs from or arrives at an airport, it appears in your station list, and it drops out when your last flight there is gone. Your network literally starts with the first scheduled flight.

The Stations table#

The Stations page lists every airport you serve, filterable by country, with one row each:

ColumnMeaning
AirportCode and name; your home base carries a Home chip
Deps/wkYour scheduled weekly departures from here
Pax 7dPassengers you handled here in the last 7 days (flown flights)
LoadThose passengers against the seats you offered, as a percentage
Peak utilYour busiest hour here against the airport's declared hourly capacity
CurfewThe night closure window in local time, or 24h

Load per station is a quick smell test: a big station running cold means the schedule, the fares or the market is wrong somewhere; chase it down in Inventory & load monitoring.

The airport page#

Every airport code in the game links to a detail page:

  • Facts: runway length, slots per hour, curfew and UTC offset: the raw inputs to the scheduling gates.
  • Top O&D markets: the airport's biggest markets, ranked largest first (the ordering is public knowledge), each showing only its character: market type, season and lean. Exact demand is fogged, as everywhere.
  • Your station here: weekly departures, passengers handled and average load, if you serve it.
  • Your banks: if you connect traffic here, a 24-hour histogram of your arrivals and departures grouped into banks, with the connections each bank actually produces inside the airport's connect-time window, plus the waste on both sides: stranded arrivals that feed nothing and departures nothing feeds. This is the tool for building a hub wave structure.
  • Slot occupancy: the movements-per-hour heatmap across all airlines, and in slot-ledger worlds an ownership table showing who holds each 15-minute bucket (see Slots & curfews).

Your home station#

The home airport chosen at founding is more than a station: its country is your nationality, and nationality decides which routes you may legally fly forever. Build your home fortress first: feed it, own its peak slots early, and let the traffic-rights map radiate outward from there.