The map is the game's situational-awareness screen: scroll to zoom, drag to pan, click an airport to focus (everything not connected to it dims; Esc exits). Your routes are drawn as great-circle arcs, width scaling with weekly frequency and color with load factor: healthy teal, thinning toward amber below roughly two-thirds full. Your home airport glows distinctly, served airports light up, and more airports appear as you zoom in.

The three lenses#

  • Network: the default. Your own network at full brightness; any rival overlays you have switched on render in their own hue.
  • Contest: contested city pairs, where multiple carriers overlap, drawn as dashed amber hazard lines; the more carriers, the heavier the line. A pair in a live fare war pulses. Your own network stays visible but ambient.
  • Demand: ghost arcs from your airports to markets nobody serves yet. True to the game's fog philosophy the arc tells you where an unserved market is and nothing more: no passenger count, and no character either. To learn what a market is like, open the airport and read its top O&D table, or take the pair to Market analysis under fog.

Layers#

  • Flights: live aircraft moving along their arcs on the game clock. Your planes are bright; another carrier's appear only while its overlay is on, in that carrier's hue. Delayed aircraft turn amber.
  • Night: the day/night terminator sweeps the map in real game time, and each curfewed airport shows an amber lock ring while it sleeps (see Slots & curfews).

The rival rail#

Every carrier with routes appears in the panel on the left, ordered by relationship: your alliance first, then partners (interline, codeshare or joint-venture; see Interlining), then everyone else. Alliance and partner overlays are on by default, others off, and your toggles are remembered per world. Each row shows the carrier's hue, its route count and a relationship chip; AI carriers also show their executive's name; hover for their agenda.

Clicking things#

Click a route of yours for its weekly frequency and load factor, with one-tap jumps to Scheduling and the market view for that pair. Click an airport for its card and a link to the full airport page: facts, markets and your station footprint, covered in Stations.

The map is presentation only: everything it shows comes from the same reports as the rest of the game, so nothing here reveals more than the pages do, including, deliberately, demand volumes.