Getting started.
Found an airline, put your first round trip in the air, and learn to read the cockpit.
The rules
What is not allowed in PlaneSim, in plain words (one account per person, no collusion, no exploits), and what happens when someone breaks them.
Founding an airline
How to start a new airline, why your home airport matters more than anything else, and what you get on day one.
Your first route
From an empty fleet to your first paying passengers, step by step through evaluation, the schedule wizard and assignment.
Reading the dashboard
A tour of the company cockpit: every tile, panel and chart on the dashboard and what it is telling you.
Frequently asked questions
Short answers to the questions people ask before and during their first weeks.
Glossary
Every term the game uses, and the airline industry terms behind them, defined in one place.
How to play
What running an airline in PlaneSim actually involves, and the order to learn it in.